As the concern with Massively Multiplayer Online
Role-Playing Games continues to rise, some researchers and professors have
realized the positive potential of these games. Games like World of Warcraft
immerse their players into a fabricated world where they must accept and
complete various challenges in order to advance to the next level or gain some
sort of title. The urge instilled in the players to obtain these higher levels
continues to grow as game play increases.
Some researchers believe that this type of relationship in the gaming
world can be brought to today’s workforce and academic settings.
In World of Warcraft many players are part of “guilds”.
Players form these guilds and often times require permission for others join. Once
in a guild you work together as a team in order to take on various challenges
in the virtual world. Guilds are extremely competitive and are ranked on World
of Warcraft’s official website. Many researchers believe these guilds
may help players build their leadership experience, resulting in a positive
relationship between in-game leadership and real world leadership.
At first I found this very hard to believe. How capturing
fairies and battling mystical creatures can correlate with projects in the
professional world seems extremely far-fetched. But as I continued to do
research of my own I realized how MMORPGs can in fact benefit group based
projects and leadership qualities in the workforce. Research conducted by
YeiBeech Jang and SeoungHo Ryu
show that joining a game community and playing in teams provides people with a
third place to improve their leadership skills and engage in enriching holistic
experiences.
Jang and Ryu sampled 300 gamers and asked them to respond to
the following statements on a scale from 1-10:
1. I often take a leader role in peer groups
2. I often take a leader role in informal meetings
3. I tend to influence other people regardless of my social
position.
The results show that those who play MMORPGs regularly rated
themselves higher when asked these questions. In a fast paced society that is
constantly changed by technology, today’s leaders are no longer those who take
important information and distribute it from a superior position. Instead
leaders are those who make rapid decisions and persuade team members, while
listening to others’ opinions and modifying while intergrading them to pursue
higher missions. This type of leadership is exactly what guilds are made of.
The strategic environments that make games like World of
Warcraft so appealing also allow players to partake in these virtual leadership
experiences. Weather they are leading their guild into battle or partaking on
some mystical quest a leader always emerges out of the group in hopes of raising
their guild’s ranking. In shot these games provide players with easier ways to
experience what they might not be able to in the real world. Plenty of
adolescents are discovering leadership roles through these games before their
classrooms make them aware of it.
Pat Galagan talks about this leadership relationship and
calls it the “gaming disposition”. He claims those who have this disposition
are better able to thrive in the contemporary workplace I previously mentioned.
Those who have this gaming disposition are more bottom-line oriented, and like
to be evaluated because their goal is not to be rewarded but to improve. They
also understand the power of diversity, since a key element in MMORPGs is
teamwork, and those with the most diverse guilds are often the most powerful.
People who posses the gaming disposition also thrive on change, which allows
them to adapt to more workforce settings.
After I reviewed these two studies I began to realize that MMORPGs really can have a positive effect on one’s leadership skills. After all
the idea of videogames advancing individuals in the workplace isn’t anything
new. Pilots use flight simulators and soldiers use virtual reality training
programs to prepare them for warfare. Games like Word of Warcraft aren’t
simulated reality like the training games mentioned, but the do provide a more
general idea of leadership amongst players that can be utilized in real life. Perhaps
one day companies will use MMORPs instead of employee handbooks to train their
future employees.
-Kristen C.
-Kristen C.
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