Wednesday, December 5, 2012

Gaming Effects on Psychological Interactions and Development


In my previous posts I’ve discussed how Massively Multiplayer Online Role-Playing Games can be beneficial in the workforce. However not all effects from playing these types of games are positive. MMORPGs are mostly known for their graphic displays of violence and their controversial representations of sexuality. Gamers who partake in excessive amounts of game play can sometimes be so secluded from reality that they act out in dangerous and harmful ways. Two students who were reportedly obsessed with Doom, another famous MMORPG, conducted the Columbine shootings in Colorado, killing 12 classmates and injuring many more. These games can be very influential on it’s players, adolescents especially. Although these acts of violence are extremely alarming and should cause concern in the general public, what really alarms me is the general lack of social interaction avid gamers suffer from.

A pilot study conducted by Zaheer Hussain and Mark Griffiths examines the psychological and social effects on online gaming with particular reference to excessive and dependent online gaming. By sampling 119 gamers ranging from ages 18-69, Hussain and Griffiths were able to conclude that 41% of gamers played to “escape reality”. Although this reason for game play is reasonable it becomes a problem when gamers express they enjoy the fabricated world of games like World of War Craft and Doom. When gamers choose fantasy over reality they are partaking in what is called psychological immersion, which is aided by the realistic graphics and enhanced social interaction many MMORPGs are known for (Hussain).

Thanks to the creation of avatars players can be retain an anonymity, which further disables their social interaction skills. I can imagine how being someone or something other then myself can feel more natural, but many avid gamers claim this to be true. MMORPG players state that they enjoy the fact that they can create not only themselves but the world their avatar lives in. Which give the player a taste of god-like power. Researchers argue that people have an inherent need to alter their conciosuness and to experience reality from different perspectives, and MMORPGs allow players to do just that.

Although I don’t play World of Warcraft I have played The Sims occasionally. Like World of Warcraft, you can create your own characters and even decorate your living quarters in the Sims. To be honest this was the main aspect that provoked me to purchase the game. I liked that not only could I create the characters I would play as but also control what they did in their lives. Sometimes I would spend hours on my computer creating and constructing different houses and creating entire families. I don’t play The Sims as often anymore because I realized how much time I spent with the game as opposed to going out to lunch with my own friends. When I was playing the game frequently I was experiencing what is known as flow, an altered awareness when playing online categorized by various feelings including enjoyment, temporary loss of self-consciousness, and an altered sense of time.  Although I didn’t play long enough to experience adverse effects, however they do occur.

Results from research studies show that flow was correlated with addictive inclination to MMORPGs. People gain such satisfaction from living in the digital world that they often neglect the beauty of the world around them. This makes me wonder how people in the future will communicate and gaming continues to gain popularity. Some players have claimed to fall in love with those they meet on online gaming sites, without ever seeing what the player looks like in person. It puzzles me how people can fall in love with fabricated avatars thrown into make believe lands but this is something that is happening more often. The emotional and psychological attachments people have with these games go against our natural humanistic desire to interact with people. Or is the digital simply the new means in which human interactions will occur? Whether it is the first or second option, it is still an alarming trend that continues to be studied.  

-Kristen C.

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